Synopsis (From Goodreads)
For the millions who log in every day, Warcross isn’t just a game—it’s a way of life.
The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down Warcross players who bet on the game illegally. But the bounty hunting world is a competitive one, and survival has not been easy. To make some quick cash, Emika takes a risk and hacks into the opening game of the international Warcross Championships—only to accidentally glitch herself into the action and become an overnight sensation.
Convinced she’s going to be arrested, Emika is shocked when instead she gets a call from the game’s creator, the elusive young billionaire Hideo Tanaka, with an irresistible offer. He needs a spy on the inside of this year’s tournament in order to uncover a security problem . . . and he wants Emika for the job. With no time to lose, Emika’s whisked off to Tokyo and thrust into a world of fame and fortune that she’s only dreamed of. But soon her investigation uncovers a sinister plot, with major consequences for the entire Warcross empire.
My Review
4 out of 5 stars
Mrs. Lu creates an incredibly believable world that features virtual reality. It’s actually a rendition of the way that virtual reality is projected to go– an augmented (virtual objects projected within the real world) or even a mixed reality (virtual objects co-exist and interact with the real world). I know Mrs. Lu used to work in the video game industry, which may have either gave her the insight or she knew to further research its development, but in any case, her story’s technology is incredibly well done and easy to follow. She also describes the game, Warcross, well, and thus it is easy to see yourself situated within the game and know what is going on despite the level of action.
Mrs. Lu also recognizes that online gaming is a global event, and incorporates a diverse cast from all over the world. (This is, of course, set in the future, so I’m sure all pro-gaming skill levels of other countries would have caught up with South Korea by then, right? xD). She doesn’t miss out on the opportunity to give a disabled character the spotlight of being a team captain in the e-sport and also incorporates some LGBTQ+ characters. Our main character helps give voice to girls within the technology field, as she knows how to code. She has a well developed backstory, and she grows on you as you learn her motivations and interests. She also gets a pretty adorable and shippable love story, which I keep having a hard time finding in YA these days.
If there is anything to dock a star from, it’s due to the fact that it’s pretty predictable. It also ends on a cliffhanger, which, due to a series of twists and turns, is a bit forced to create the sequel. I think this book would have been a great standalone story, but, unfortunately, more books means more book sales, so we must wait to see the resolution in the next book.
See this review on Goodreads.